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But a walking shadow: designing, performing and learning on the virtual stage

机译:但是,一个行走的阴影:在虚拟舞台上进行设计,表演和学习

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摘要

Representing elements of reality within a medium, or taking aspects from one medium and placing them in another is an act of remediation. The process of this act, however, is largely taken for granted. Despite the fact that available information enables a qualitative assessment of the history of multimedia and their influences on different fields of knowledge, there are still some areas that require more focused research attention. For example, the relationship between media evolution and new developments in scenographic practice is currently under investigation. This article explores the issue of immediacy as a condition of modern theatre in the context of digital reality. It discusses the opportunities and challenges that recent technologies present to contemporary practitioners and theatre design educators, creating a lot of scope to break with conventions. Here, we present two case studies that look into technology-mediated learning about scenography through the employment of novel computer visualization techniques. The first case study is concerned with new ways of researching and learning about theatre through creative exploration of design artefacts. The second case study investigates the role of the Immersive Virtual World Second Life™ (SL) in effective teaching of scenography, and in creating and experiencing theatrical performances.
机译:在一种媒介中表示现实的元素,或者从一种媒介中获取方面,然后将它们置于另一种媒介中,是一种补救措施。然而,这一行为的过程在很大程度上是理所当然的。尽管现有信息可以对多媒体的历史及其对不同知识领域的影响进行定性评估,但仍有一些领域需要更加集中的研究关注。例如,目前正在研究媒介演变与场景学实践中的新发展之间的关系。本文探讨了即时性问题,它是数字现实环境下现代戏剧的条件。它讨论了最新技术给当代从业者和剧院设计教育者带来的机遇和挑战,为打破常规创造了很大的空间。在这里,我们提供了两个案例研究,这些案例研究了通过使用新型计算机可视化技术对场景学进行技术介导的学习。第一个案例研究涉及通过创造性地设计艺术品来研究和学习戏剧的新方法。第二个案例研究调查了沉浸式虚拟世界Second Life™(SL)在有效的场景教学,创造和体验戏剧表演中的作用。

著录项

  • 作者

    Kuksa, I; Childs, M;

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  • 年度 2010
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  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
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